C Specification

Shader instrumentation metrics are captured via instrumentation objects.

Shader instrumentation objects are represented by VkShaderInstrumentationARM handles:

// Provided by VK_ARM_shader_instrumentation
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderInstrumentationARM)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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