C Specification
To destroy a shader instrumentation object, call:
// Provided by VK_ARM_shader_instrumentation
void vkDestroyShaderInstrumentationARM(
VkDevice device,
VkShaderInstrumentationARM instrumentation,
const VkAllocationCallbacks* pAllocator);
Parameters
-
deviceis the logical device that destroys the shader instrumentation. -
instrumentationis the handle of the shader instrumentation to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.