#include <openvdb/tools/RayTracer.h>
◆ RayT
◆ NormalShader() [1/2]
template<typename SamplerType >
◆ NormalShader() [2/2]
template<typename SamplerType >
◆ ~NormalShader()
template<typename SamplerType >
◆ copy()
template<typename SamplerType >
◆ operator()()
template<typename SamplerType >
Defines the interface of the virtual function that returns a RGB color.
- Parameters
-
xyz | World position of the intersection point. |
nml | Normal in world space at the intersection point. |
dir | Direction of the ray in world space. |
Implements BaseShader.